Showreel 2024
"Star Wars Outlaws" Walla/Crowd Design Showreel
"Star Wars Outlaws" Vocal FX Processing Showreel
"Total War: Warhammer II" Showreel
"Total War: Three Kingdoms" Showreel
CREDITS
ABOUT
I’m a British/American game audio professional and voice specialist currently working as a Lead Voice Designer on Star Wars Outlaws at Massive Entertainment in Malmö, Sweden. Titles I’ve worked on include Fable Legends, Halo Wars 2, and Total War: Warhammer II.
From a young age I’ve had a deep fascination with how sound makes us feel, and the limitless expressive and evocative possibilities of voice in particular continues to surprise and delight me. As a Voice/Dialogue Designer, I look to leverage this potential as a creative tool for audio in world building as well as storytelling.
Please visit my LinkedIn page for my work history or my IMDB page for an extended list of credits. If you would like to get in touch then please feel free to contact me via the contact form below.
"The Star Wars Outlaws sound team at Massive Entertainment took sonic inspiration from the original Star Wars Trilogy films, embuing the sound of Outlaws with a 'tape flavor,' choosing 'warmth over precision' and 'analog over digital.'"
"Since the first snippets of speech found their way into games in the 80s, developers have wrestled with the challenges of using the evocative sounds of language, human emotion and performance in a non-linear, interactive medium."
"Charles Pateman is a sound designer at British video game developer Creative Assembly, and has previously worked on a number of award-winning titles. Here, he discusses how working in audio for games differs from linear media…"